When explaining why The Last Story was exclusive to the Wii, Sakaguchi said that it was because a large proportion of the late development staff, including the testers, came from Nintendo. ![]() After being contacted regarding both The Last Story and fellow Wii ARPG, Hatano said that the games should be made for a wide audience and using a 'romanticist approach'. ![]() According to Sakaguchi, this was because Nintendo's Shinji Hatano shared their vision of a role-playing game that did not follow genre conversions, and so Sakaguchi accepted his offer of collaboration. Although Sakaguchi's previous RPGs from Mistwalker had been released for the, The Last Story was created for the. The game was going through its final development stages by April 2010, and according to Sakaguchi was 'complete' by December that year. ![]() Production of The Last Story was a collaboration between Mistwalker, AQ Interactive and, and was Sakaguchi's first work as a director since (1992). According to Matsumoto, the team leads went to the (E3) each year and were assured that their game was in-step with current gameplay trends.
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