![]() ![]() Designer Craig Hubbard also expressed how he had to keep the team motivated since they wouldn’t like to spend a year and a half to develop the same game but with a new coat of paint, he wanted to keep the team excited and present new challenges to explore gameplay concepts. The successor was expected to have better AI, as well as improved rendering and physics, without straying too far from the successful formula of the first game. No One Lives Forever 2 (or NOLF2) had a lot of expectations from fans after the critical awards that the first title received.
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